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Its cogging time(again) #4140
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Its cogging time(again) #4140
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suggestion: completely forbid shuttle recalls or changing alert from Reebe. or perhaps just make comms consoles not work there at all. |
clock cultists are only able to recall one time and then are blocked, also I thought comms consoles did not work off Z level |
I feel like 1 minute is far too long. 3 seconds is too short yes but a whole minute is waaaaaay too long. Breaking out of cuffs takes about the same length of time (i think it's 60 seconds for cablecuffs and 90 for handcuffs but i might be wrong). Especially so if it's multiplied by 3 if you aren't in a marked area Either way, i still think it's far too long. My suggestion would be to make it 10 seconds as that's more than enough time for someone to catch up to you if you are in a chase, 15 seconds if you are dragging someone and double it if you aren't in a marked area. |
About The Pull Request
CWC changes, read the CL
Ports tgstation/tgstation#76616, tgstation/tgstation#77500
Why It's Good For The Game
Changelog
🆑 MrMelbert
balance: Clock cultists are given a slowing status effect after warping to the station
add: Anchoring crystals now bend reality the more of them there are
balance: anchoring crystals now lock down the shuttle while active
balance: abscond can only be invoked from marked areas and takes 45 seconds, servant antag info now lists marked areas
balance: vitality sigils no longer create borg shells but shells can be made by on station tinker's caches
balance: the soul vessels given by vitality sigils can now be converted to cogscarab shells
balance: clockwork mobs can now warp to the station but are restricted to marked areas
fix: various clock cult bugs
balance: reduced the maximum amount of cogscarabs from 9 to 6
/:cl: